PS5 and Xbox Series X hardware specifications compared (2024)

We finally know what Microsoft and Sony are bringing to the table inside their next-generation consoles, the Xbox Series X and the PlayStation 5. Earlier this month — during what would have been the week of the 2020 Game Developers Conference, if not for the coronavirus — both companies laid out the full hardware specifications of their respective systems.

Now that the specs are available, it’s possible to see how the PS5 and Xbox Series X stack up against each other — as far as the raw numbers go, at least. The numbers provide a window into each company’s particular approach, but as has been proven in console generation after console generation, they only tell part of the story. There is still much to be revealed about Sony and Microsoft’s respective next-gen plans, including what is arguably the most important element: the games.

For now, though, let’s dive in and compare the Xbox Series X and the PS5.

PS5 and Xbox Series X hardware specs: CPU, GPU, SSD, and more

We’ve put together a table comparing the key hardware components of the two consoles, and we’ll be updating it as the companies reveal more details (the PS5’s port array, for instance) between now and the consoles’ launches, which are both scheduled for holiday 2020.

PS5 vs. Xbox Series X

Category PlayStation 5 Xbox Series X
Category PlayStation 5 Xbox Series X
CPU architecture custom AMD Zen 2 custom AMD Zen 2
CPU 8 cores / 16 threads @ up to 3.5 GHz with SMT 8 cores @ 3.8 GHz (16 threads @ 3.6 GHz with SMT)
GPU architecture custom AMD RDNA 2 custom AMD RDNA 2
GPU 36 CUs @ up to 2.23 GHz (10.28 teraflops) 52 CUs @ 1.825 GHz (12.155 teraflops)
Memory (RAM) 16 GB GDDR6 / 256-bit bus 16 GB GDDR6 / 320-bit bus
Memory bandwidth 448 GB/s 10 GB @ 560 GB/s, 6 GB @ 336 GB/s
Internal storage custom 825 GB SSD custom 1 TB NVMe SSD
I/O throughput 5.5 GB/s (raw), 8-9 GB/s (compressed) 2.4 GB/s (raw), 4.8 GB/s (compressed)
Expandable storage NVMe SSD expansion bay 1 TB NVMe expansion card (proprietary)
External storage USB HDD support USB 3.2 HDD support
Optical drive 4K UHD Blu-ray 4K UHD Blu-ray
Video HDMI 2.1 (support for 4K/120 Hz, 8K, VRR) HDMI 2.1 (support for 4K/120 Hz, 8K, VRR)
Spatial audio Sony Tempest 3D AudioTech Dolby Atmos, DTS:X, Windows Sonic
Ports TBD HDMI 2.1 output, 3x USB 3.2, Ethernet, storage expansion slot, power input

Note 1: The PS5’s CPU and GPU both run at a variable frequency — hence, “up to.” Note 2: SMT stands for “simultaneous multithreading,” the generic name for the feature you may know as “hyper-threading” on Intel CPUs. Note 3: CU stands for “compute unit,” AMD’s term for the smallest functional component of its GPUs.

PS5 and Xbox Series X hardware specifications compared (1) Image: Microsoft

Is the Xbox Series X or PS5 more powerful?

From what we now know about the consoles’ hardware specifications, it seems that at a top level — on paper — the Xbox Series X is more powerful than the PlayStation 5. But as you might expect ... it’s complicated.

GPU

Sony and Microsoft are each using a custom GPU from AMD based on the company’s RDNA 2 architecture, but the specifics make for a major difference between the two consoles. The next-gen Xbox has a GPU performance advantage of more than 18% over the next-gen PlayStation — 12.155 teraflops for the Xbox Series X versus 10.28 teraflops for the PS5. (A “teraflop” is the standard measure of graphics performance, in terms of a GPU’s ability to do a lot of math quickly: One teraflop is 1 trillion floating-point operations per second.)

It’s worth noting that the PS5 figure refers to peak performance: Sony went with a variable-frequency GPU, with clock speeds capped at 2.23 GHz for its 36 compute units, so the system will not always operate at that maximum frequency. (Lead system architect Mark Cerny did note in his presentation about the PS5 hardware that Sony expects the GPU to “spend most of its time at, or close to, that frequency and performance.”) Meanwhile, Microsoft opted for a constant level of performance from 52 compute units clocked at 1.825 GHz.

For its part, Sony believes that its variable-frequency approach will pay dividends for PS5 developers (and by extension, players). Cerny suggested that the strategy was informed partly by issues with fan noise on the PlayStation 4 and PlayStation 4 Pro, where power consumption — and thus, the volume of the fans — varied significantly from game to game. Instead of that setup, the PS5 will supply a certain amount of constant power, with the console’s cooling solution designed specifically to support that particular power level, and let the frequency of the CPU and GPU vary depending on the workload. This allowed Sony to raise the GPU speed well above 2 GHz, which is unusually high.

“Also, it’s easier to fully use 36 CUs in parallel than it is to fully use 48 CUs,” said Cerny during the presentation, speaking of the PS5 GPU and a hypothetical larger one. “When triangles are small, it’s much harder to fill all those CUs with useful work.” In other words, Sony is betting that the PS5 GPU’s high clock-speed cap will be more developer-friendly than the Xbox Series X GPU’s ability to spread computation across more CUs — despite the PS5’s lower overall performance capacity in teraflops.

CPU

Each next-gen console contains a custom eight-core CPU based on AMD’s Zen 2 architecture, and the Xbox Series X also has an edge over the PS5 in this category, albeit a much smaller one. Microsoft chose a CPU that runs at a locked 3.8 GHz when simultaneous multithreading (SMT) is disabled, and at 3.6 GHz with SMT enabled across the eight physical cores and 16 threads. As with its GPU, Sony opted for a variable-frequency CPU, settling on a maximum clock speed of 3.5 GHz with SMT always enabled.

Microsoft expects most developers making Xbox Series X launch titles to leave SMT disabled and simply program for the seven physical cores that are available to games. “For them to go wider, for them to go to 14 hardware threads, it means that they have the system to do it, but then, you have to have workloads that split even more effectively across them,” said Xbox system architect Andrew Goosen in an interview with Digital Foundry.

Goosen was referring to the fact that the majority of video games these days don’t take advantage of multithreading. While SMT can offer significant performance benefits, it requires more effort to optimize for it. So it makes sense that developers early in the Xbox Series X’s life cycle — especially those trying to get games finished for launch — would find the extra 200 MHz of single-thread CPU clock speed more immediately valuable.

PS5 and Xbox Series X hardware specifications compared (3) Image: Microsoft

SSD and expandable storage

The PS5 may fall short of the Xbox Series X on CPU and GPU power, but Sony appears to have a trump card in the form of its unique storage solution.

The designers of both next-gen consoles have spoken about a fast solid-state drive being perhaps the top request from game makers. Slow storage access speeds have long been a bottleneck for developers, especially those building massive open-world games, where the ability to quickly load assets from storage into system memory is vital.

Microsoft’s solution is a system dubbed the Xbox Velocity Architecture, through which the game installation on the Xbox Series X’s 1 TB NVMe SSD functions as an extension of the system RAM — “allowing 100 GB of game assets to be instantly accessible by the developer,” according to an Xbox Wire article. This setup produces read speeds from the SSD of 2.4 GB per second of raw data and 4.8 GB/s of compressed data bandwidth, which “effectively eliminates loading times,” according to Microsoft.

Sony was also on a mission to deliver instant loading with the PS5. That goal led the company to design a storage interface with a data throughput of 5.5 GB/s (raw) and 8-9 GB/s (compressed) — more than twice the read speeds of the Xbox Series X — for the console’s 825 GB SSD. While makers of multiplatform titles may develop for the lowest common denominator, this gap between the two consoles could pay huge dividends for PS5-exclusive games.

In particular, these SSD speeds could give developers an unprecedented level of freedom to build expansive, finely detailed virtual worlds — without the workarounds they’ve traditionally had to rely on. Cerny started with the example of 2003’s Jak 2, saying that the game’s hub world was designed with “twisty passages” so the PlayStation 2 had time to load sections of the city, and he noted that “not much has changed since then [in level design].”

Shifting to Sony’s PS5 design philosophy, Cerny said, “What if the SSD is so fast that as the player is turning around, it’s possible to load the textures for everything behind the player in that split second? If you figure that it takes half a second to turn, that’s 4 gigabytes of compressed data you can load.” These SSD speeds are two orders of magnitude faster than read speeds of hard drives in current-gen consoles.

The next-gen systems also differ in how they handle expandable storage. Both consoles support USB external hard drives, but not for running PS5 or Xbox Series X games, which will require solid-state storage with the same speeds as the internal SSD. Instead, USB drives can be used for backing up PS5 or Xbox Series X titles, and for running previous-generation games via backward compatibility.

Microsoft will offer a proprietary 1 TB NVMe SSD in the form of a memory card-like device that goes into a slot on the back of the Xbox Series X. Sony opted for a more open solution, allowing PS5 owners to buy off-the-shelf NVMe SSDs of any capacity — as long as they meet the company’s certification program, to ensure compatibility — and put them in the console’s expansion bay. Neither option is likely to be cheap.

PS5 and Xbox Series X hardware specifications compared (5) Graphic: James Bareham/Polygon

What do the PS5 and Xbox Series X specs mean?

To truly understand what the PS5 and Xbox Series X hardware can do, we’ll have to wait until some time after the consoles are released. But it is possible, perhaps likely, that the next generation will represent an inversion of the current-generation situation.

Over the past six-plus years, non-Pro models of the PS4 have generally outperformed the Xbox One and Xbox One S. For instance, many multiplatform games run at native 1080p on PS4 and upscale from a lower resolution, like 900p, on Xbox One. This time around, Microsoft is already saying that it may be able to get Gears 5’s multiplayer component to run at 120 frames per second on Xbox Series X. We haven’t yet seen or heard about similar real-world use cases from Sony, aside from a tech demo of load times.

Horsepower doesn’t mean everything, though. As we saw in the current generation, Sony was able to build a lead in console sales largely because of the PS4’s initial price — it was $100 cheaper than the Xbox One at launch — and its stable of exclusive games and content. Since then, Microsoft has worked hard to catch up with offerings like Xbox Game Pass; the company seems to be building on that approach for the Xbox Series X, with features such as Smart Delivery for free upgrades of cross-gen games.

In other words, the numbers matter, but they aren’t the be-all and end-all — just look at Nintendo, which continued to go its own way with the underpowered Switch, to great success. There’s room for everyone to do well, despite what the specs say on paper.

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Xbox Series X and PlayStation 5 Hardware Specifications

The article compares the hardware specifications of the Xbox Series X and the PlayStation 5. Here are the key components and specifications of both consoles:

CPU:

  • Xbox Series X: Custom AMD Zen 2 CPU with 8 cores running at 3.8 GHz (3.6 GHz with SMT enabled).
  • PlayStation 5: Custom AMD Zen 2 CPU with 8 cores running at up to 3.5 GHz (with SMT).

GPU:

  • Xbox Series X: Custom AMD RDNA 2 GPU with 52 compute units (CUs) running at 1.825 GHz, resulting in 12.155 teraflops of performance.
  • PlayStation 5: Custom AMD RDNA 2 GPU with 36 CUs running at up to 2.23 GHz, resulting in 10.28 teraflops of performance.

Memory (RAM):

  • Both consoles have 16 GB of GDDR6 memory.

Internal Storage:

  • Xbox Series X: Custom 1 TB NVMe SSD.
  • PlayStation 5: Custom 825 GB SSD.

Expandable Storage:

  • Xbox Series X: Proprietary 1 TB NVMe expansion card.
  • PlayStation 5: NVMe SSD expansion bay for off-the-shelf SSDs that meet Sony's certification program.

I/O Throughput:

  • Xbox Series X: 2.4 GB/s (raw), 4.8 GB/s (compressed).
  • PlayStation 5: 5.5 GB/s (raw), 8-9 GB/s (compressed).

External Storage:

  • Both consoles support USB external hard drives for backward compatibility with previous-generation games.

Optical Drive:

  • Both consoles have a 4K UHD Blu-ray optical drive.

Video and Audio:

  • Both consoles support HDMI 2.1 with features like 4K/120 Hz, 8K, and VRR.
  • PlayStation 5 features Sony Tempest 3D AudioTech, while Xbox Series X supports Dolby Atmos, DTS:X, and Windows Sonic for spatial audio.

Please note that the information provided above is based on the hardware specifications available at the time of the article. It's important to keep in mind that hardware specifications alone do not determine the overall gaming experience, as factors like software optimization, game library, and user preferences also play a significant role.

Power Comparison and Design Philosophy

Based on the hardware specifications, the Xbox Series X appears to be more powerful than the PlayStation 5 in terms of raw numbers. The Xbox Series X has a GPU performance advantage of more than 18% with 12.155 teraflops compared to the PS5's 10.28 teraflops. However, it's important to note that raw power is not the sole determinant of gaming performance and experience.

Both consoles have taken different approaches to their hardware design. The PlayStation 5 utilizes a variable-frequency GPU and CPU, allowing for dynamic adjustments based on workload demands. Sony believes this approach will benefit developers and players by optimizing performance and reducing fan noise. On the other hand, the Xbox Series X has opted for a constant level of performance with a higher number of compute units.

Storage Solutions

Both consoles address the need for faster storage solutions. The Xbox Series X utilizes the Xbox Velocity Architecture, which treats the game installation on the 1 TB NVMe SSD as an extension of system RAM, resulting in faster load times. The PlayStation 5 features a unique storage interface with faster data throughput, allowing for quick loading of game assets.

The expandable storage options differ between the two consoles. The Xbox Series X offers a proprietary 1 TB NVMe expansion card, while the PlayStation 5 allows users to use off-the-shelf NVMe SSDs of any capacity that meet Sony's certification program.

Overall Implications

While the hardware specifications provide a glimpse into the capabilities of the Xbox Series X and PlayStation 5, it's important to consider other factors that contribute to the overall gaming experience. Factors such as price, exclusive games, backward compatibility, services like Xbox Game Pass, and user preferences all play a significant role in determining the success and appeal of a console.

It's worth noting that the current generation saw the PlayStation 4 outperforming the Xbox One in terms of sales and performance, despite the latter having higher raw power on paper. This highlights the importance of factors beyond hardware specifications, such as pricing, exclusive games, and overall user experience.

In conclusion, while the hardware specifications provide valuable insights, the true impact and success of the Xbox Series X and PlayStation 5 will be determined by a combination of factors, including software optimization, game library, pricing, and user preferences.

Let me know if there's anything else I can help you with!

PS5 and Xbox Series X hardware specifications compared (2024)

FAQs

PS5 and Xbox Series X hardware specifications compared? ›

"the Xbox Series X can output bandwidth of up to 40GB/s via HDMI 2.1, the PlayStation 5 is currently limited to 32GB/s. In practice, this means that when playing a game at 120 Hz, the console will have to switch to 4:2:2 chroma subsampling, while Microsoft's next-gen console is able to keep the optimal 4:4:4 format."

Does Xbox Series X have better hardware than PS5? ›

Processing and hardware

GPU also puts the Xbox Series X in first place, with the PS5 having only 10.3 TFLOPS of power across 36 CUs compared to the Xbox Series X's 12 TFLOPS of power across 52 CUs. Both consoles are definitely close in terms of power and hardware, but for us, the Xbox Series X has the edge!

What are the hardware features of the Xbox Series X? ›

The Xbox Series X is powered by a custom 7 nm AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.6 GHz. One CPU core is dedicated to the underlying operating system. The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture.

Is Xbox series S more powerful than PS5? ›

In terms of performance, the PS5 Digital Edition isn't any less powerful than its physical disc-based counterpart. However, it does have an advantage over Xbox Series S, owing to its support for 4K resolution and greater storage space.

How much more powerful is Series X than PS5 reddit? ›

As someone who owns both, they are pretty much identical in terms of performance, and any differences are case by case (one game performs better on X while another will be better on PS5). If there aren't any PS5 exclusives, you feel like you must have.

Which console has the best graphics? ›

The Xbox Series X is the most powerful console. In practice, the difference between this and the PS5 is very minimal, though. Both consoles are able to output 4K visuals while maintaining consistent frame rates and both also support high-end features like 120Hz.

Which console has the best CPU? ›

PS5 or Xbox Series X: Which Console Is Faster on Paper? Both consoles are quite similar in terms of specs, but there is one that has an edge over the other. Both have 8-Core CPUs from AMD, but the Xbox Series X just exceeds the PS5 with 3.86GHz compared to 3.5GHz.

How much RAM does PS5 have? ›

The PS4 comes with 8 GB of memory — the minimum amount of RAM you need for gameplay, and the PS5 console has double the memory with 16 GB.

What CPU does a PS5 have? ›

Hardware. The PlayStation 5 is powered by a custom system on a chip (SoC) designed in tandem by AMD and Sony, integrating a custom 7 nm AMD Zen 2 CPU with eight cores running at a variable frequency capped at 3.5 GHz. Zen 2 is a 64-bit x86-64 instruction set CPU microarchitecture.

What are the specs of PS5? ›

  • HDD 825GB PCie Gen 4 NVMe SSD.
  • Processor Custom 8-core AMD Zen 2 CPU @ 3.5GHz with SMT.
  • Graphics Custom AMD RDNA 2 GPU 36 CUs @ 2.23GHz (variable frequency)
  • RAM 16GB GDDR6.
  • USB 4.
  • Weight 4.5kg.
  • Ethernet Gigabit.

Does PS5 have better SSD than Xbox? ›

While the specs are handy to know, they only tell part of the story when it comes to performance. As such, this section isn't scored. However, we can say that the Xbox Series X has more powerful hardware, in terms of both GPU and SSD. Check out the performance section to see how this hardware performs in action.

Why PS5 is better than Xbox? ›

While the PS5 and Xbox Series X are similar in terms of quality and performance, the PS5's exclusive games and gameplay-focused features make it more enticing for buyers who want an immersive experience and don't want to miss major releases.

Why is PS5 more successful than Xbox? ›

Highlights. The PS5 is outselling the Xbox Series X/S by a nearly three-to-one margin, with the PS5 selling 22.5 million units compared to the Xbox's 7.6 million units over the last year. Major exclusives, including Spider-Man 2, Final Fantasy 16, and Baldur's Gate 3, have contributed to the PS5's success.

Why Xbox is better than PlayStation? ›

The biggest difference between Sony's and Microsoft's services is that most of the latter's tiers, like Xbox Game Pass Ultimate, offer access to new, first-party exclusive games the day they launch. Being a member of Xbox's services also gives you seamless cross-platform compatibility with your PC.

Is Xbox more powerful than PS5 reddit? ›

That's just how it is. For games though you really have to take it case by case. XSX is marginally more powerful than the PS5 but it ultimately comes down to what the devs actually do the work. And I don't mean that it should be better on XSX but it should be equivalent.

Does PC have better graphics than PS5? ›

In addition, PC games have multiple graphics options while PS5 games generally come with a small number of performance modes (high resolution or high frame rate in most cases). There's a lot more opportunity in PC games to tune them to achieve the performance you want, and you can't do that tuning on the PS5.

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